Distilling Game Mechanics
into Concentrated Fun
Pseudoscience Interactive is a small indie team from Hamburg, Germany. We make nifty development tools for the Unreal Engine, and also games, of course.
Tools
Our ultimate productivity tools for the Unreal Engine 5 editor.
Game
The cool thing we came together for as a dev team. Currently in early development.
About Us

Julia Reberg
Art, Game Design, Scripting
Studied Intermedia Design and Game Design. Enjoys turn-based tactics games, building and management sims and rpgs.

Philipp Okoampah
Programming, Game Design
Studied Game Programming and Game Design. Enjoys strategy games, rpgs, rogue-likes and metroidvanias.
What we do
As developers, our focus lies in the constant improvement of our workflows as well as the development of tools. Our goal is to create games with high replay-ability and an emphasis on game mechanics.
How we got here
Our story began back in 2020 when co-founder Julia Reberg started the game project Alchymia and got admitted to the very first Games Lift Incubator program organized by the Gamecity Hamburg initiative. At that time Philipp Okoampah was already involved in the project, but it would take until 2022 for us to officially join forces, when we successfully applied for the Prototype Funding, also by Gamecity Hamburg.
As off December 2024, we are proud recipients of the Press Start: Games Founding Grant.







